Linerunner wrote: Mechs are assigned to missions by weight, not how much of a PITA they are, so that same Commando could show up in a half skull mission. Make sense for a 1.5 skull mission? Not really. I could walk right up to the raven but not meleee it or target it in any way.Īnd as for 'treating' the commando differently - it walked right up to my treb on the first turn I saw it, and dismatled it in one salvo. Linerunner wrote: **Double post** C'mon now Nexus. If you treat it like a standard old 3025 Commando, of course it's going to rip you a new one. in stores, just hit "Repair All" and it will replace them.Īnd that Commando you faced was probably a tech level two variant with advanced tech, heat sinks and weapon load-out. You don't need to find individual components like actuators etc. If you have Urban Warfare you should know Ravens are equipped with ECM that prevent them from being targeted until you either sensor lock them or breach their field physically with a mech. Linerunner wrote: If you're seeing Ravens then you have Urban Warfare.
#Battletech advanced 3062 mods#
No other group of mods I have tried since the start of BTML/modtek has caused me this much grief.Īll in all - nice effort, but a real mixed bag. Not necessaril y repeatable, but highly annoying. Needs to Alt -out and close program and re-start. For no explainable reason, gets stuck on loading forever.
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Lastly, game runs into a 'spinning wheel of death' too routinely. It didn't do anything to me either, but it did distract me from other mechs while I was trying to figure out what the hell I had to do to get at the raven. Ran into a raven on a base defense, could see it, but could not target it in any way. Oh, and something isn't workign with ECM. But no availale parts to buy to put in a regular one. Had to strip a core 170 from a light mech to add to a cicado that lost an engine. The other major issue is the etxra oparts everyting seems to have - all fine and good for complexity's sake, but when you can't get a replacement engine, or upper arm, or foot or whatever from the store, you're left with a broken mech. Why bother with a mech when a tank can hammer that hard? And a 1.5 skull convoy ambush laid waste to my lance of 3 meds and a light thanks to some outrageously armed tanks ganking me with LRMs despite high evasion. I echo what fredgbrooks wrote - had a commando walk up to a fullyarmored treb and core it to oblivion in one round witha mix of med lasers and a bevy of small lasers. Lots of updates, still lots of things I see as broken.
![battletech advanced 3062 battletech advanced 3062](https://i.ytimg.com/vi/bbCFRZ3CrNQ/maxresdefault.jpg)
That human civilization survived the "history" of the Battletech universe is a miracle, humans are stupid, given enough tech, they'd happily find an excuse to wipe themselves out.MildBil wrote: Tried this modpack in 5 different campaign starts over the last 3-4 days. Which all leads back to the wiping each other out bit again. I doubt any one person could reproduce any one lost tech, and there is so much suspicion, getting people to work together is risky, dangerous, and provocative. No nation on Earth could withstand every other nation (all at once) for very long, and we're talking a Post-Earth Society spanning the stars, wiping out entire planets is both easy, and preferable to protracted war.īy comparison, the Tech "lost" in Battletech is far, far more complex than a mere computer. And once you start gathering together valuable people, you also make yourself a target, and if EVERYBODY else hates you, you'll eventually fail to protect them. Very few "average" people know machine language, and if somebody wanted to deny us computing power, those who do know would be highly valued (by both sides). I'm not without knowledge of both hardware and software, and if given time (and resources), I could probably physically produce a very basic computer, but chips alone don't make a computer, and I don't know machine language, so my program knowledge is worthless.
![battletech advanced 3062 battletech advanced 3062](https://cfw.sarna.net/news/wp-content/uploads/2020/04/452-1561667193-82581337-625x216.jpg)
There are examples of this in the real world history as well, where particular crafting techniques used 100's or 1000's of years ago are unable to be reproduced. If the people and resources used to construct something are gone, then its gone.
#Battletech advanced 3062 how to#
didn't happen.ĭo *you* know how to design and build a CPU? which across multiple planets and systems is. at least not without a near extinction event. how did an intergalactic civiliization Forget how to build double heat sinks and gauss rifles? Originally posted by red255:its somewhat annoying the 'good stuff' is lost tech.